![]() The more money a city produces, the more gold is added to your coffers at the end of every turn. Each Great Person who appears in your city offers a unique bonus that is invaluable to your success. A high culture rating is more likely to attract Great People to your city and lowers the chance of anarchy and rebellion. Culture influences how appealing and attractive your cities are. Each city has a number of different attributes that they generate: culture, money, population, production and science. You can't survive without them, so it will be quite important to make sure that each city is a thriving metropolis. Too little food, and your city can't grow fast enough, but too little production, and you can't build new things, and too little trade, and the city won't be producing gold or science to help improve your civilization.Ĭities are the lifeblood of your civilization. It's important to find a location with a solid balance of all three. Food resources are places like flat plains and deserts, production resources are mountains and forests, and trade resources are any that don't fit into the above two categories. It's important to found your city somewhere with access to the three types of resources: food, production and trade. Founding a city isn't as easy as plopping down a bunch of buildings wherever you want. Of course, the first thing you must do in a game of Civilization is to found your civilization. Once you've picked a civilization, you begin on the world map with a settler unit, which is capable of founding a city. Each civilization has its own strengths and weaknesses, and it is important to pick the one that best suits your playing style. They begin with knowledge of writing and a population bonus, and as they level up, they gain free literacy, a half-cost library and immunity to anarchy caused by changing governments. The Chinese, on the other hand, begin with a more technological slant. As they advance, they gain the ability to have their temples produce science, build roads cheaply and produce more gold. For example, the Aztecs are well suited for battle, and they begin the game with a large amount of gold, the Jaguar Warrior special unit, and the special ability to heal instantly after any battle. Each of the civilizations has its own unique set of special attributes, developments and in some cases, even special units. There are 16 separate civilizations, ranging from Americans to Zulus. Given the increased popularity of home consoles, it's been a while since Civilization had a grip on the public, but 2K Games and Firaxis hope to revive the fever with Civilization Revolution.īefore you even begin your game of Civilization Revolution, you must pick the civilization you want to develop. This was partially influenced by the strong multiplayer mode, but also because of its incredibly long length, with games of Civilization or Civilization II being measured in days, not hours. ![]() It was also maddeningly addictive, with countless people playing the game for long periods of time. ![]() Civilization, created by Sid Meier, had a fairly simple concept: You create a civilization and take it from the Stone Age to the modern day, attempting to conquer the entire world in the meantime. Back in the heyday of the '90s, there was a game that was just as addictive as WoW, if not more so. If you're a new gamer, you might not be aware that World of Warcraft isn't the first game to reach this level of addiction. If you're a gamer or know gamers, chances are that you're familiar with the concept of World of Warcraft addiction, which causes people to lose hours and days of their lives to the unforgiving mistress of raids and grinding.
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