![]() These are typically quests that have you facing a monster you’ve already fought under similar circumstances that offer no unique reward for completion. Main quests are interspersed with side quests in the order in which they unlock, although some side quests and arena challenges may only be referenced instead of fully explained. This guide features a full, beginning-to-end walkthrough written in an “ideal chronological order of events” format. You can add and remove decorations from gear, so there’s no real excuse to keep them in reserve. For example, a level 2 decoration can’t be inserted into a level 1 slot, but a level 1 decoration could be fitted into a level 2 slot. Decorations and their corresponding slots range from level 1 to 3, and while you can equip a lower level decoration in a high level slot, you can’t equip a high level decoration in a low level slot. Gear can have up to three decoration slots, and each slot can have a decoration of variable quality in it, as denoted by the symbol next to the “Slots” line in the item’s description. Instead, they can be inserted into weapons or armor, allowing you to customize your skills more precisely. As you obtain more decorations and the resistances on said armor become more important, you’ll want to eventually transition into highly customized β armor, perhaps creating specific suits of armor for individual, high rank monsters.ĭecorations are like charms in that they carry various skills with them, but unlike charms, they’re not stand-alone items you can equip. Since you don’t have many decorations at your disposal, stick to α versions of armor for the early parts of high rank gameplay and just mix and match your armor based on what skills they have. More on that in a bit, for now, just note that β versions allow for greater skill customization. While they usually have similar costs to create, the α versions have more/high skill levels, while the β versions have decoration slots, which brings up another new feature of high rank armor: decorations. High rank armor comes in two forms, an alpha (α) version and a beta (β) version. Best case scenario, you kill it and get its lovely materials as well as the odd quest or investigation. Worse case scenario, you get carted, which carries little penalty while on an expedition. If contact the the monster isn’t enough to unlock a quest for it, give it a go in battle. ![]() Locate a high rank monster in the wild and you should unlock at least one optional quest charging you with hunting it, but you can also challenge them in expeditions, as usual. As you find tracks and build up more Research Points, you’ll gain progress to these new levels, which will add information concerning these high rank monsters into your Monster Field Guide (material drops, strengths and weaknesses, etc.). Speaking of which, most large monsters now have expanded Research Levels, with the new maximum being level six. Bonepiles and mineral deposits will now have a chance to yield new, high-end materials, as will most of the monsters you fight, so it’s worth killing and looting as you search for large monsters. There may also be new resource nodes scattered about, like red-crystal mineral deposits. As the Pukei-Pukei showed, however, you may encounter some critters outside of their normal range, and it’s worth keeping in mind that almost all monsters in high rank expeditions will be stronger versions… even small monsters like Jagras and Kestodons. The maps are the same, and monster populations are very similar, for the most part. High Rank expeditions are similar to normal ones in many respects.
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